Chapter 155: Players Are Hyped (Fourth UpdateâSubscribe and Vote for Monthly Pass)
Chapter 155: Players Are Hyped (Fourth UpdateâSubscribe and Vote for Monthly Pass)
Compared to its initial launch period, the popularity of It Takes Two has already declined somewhat.
After all, It Takes Two itself doesn't offer much incentive for repeated playthroughs.
Unlike Dark Souls, which features multiple routines and strategies, the core appeal of It Takes Two lies entirely in its intricate level design.
Once players have experienced the various level designs and item combinations, the only remaining source of enjoyment comes from playing with different partners.
As for the game itself, itâs difficult to offer veteran players any sense of novelty.
Added to this, during the period since It Takes Two launched, numerous game developers have announced their subsequent plans.
Domestic agency companies have also brought in several outstanding overseas games from last year.
All of this has diverted a significant amount of player attention.
Nevertheless, the release of Game Timespaceâs exclusive interview article still attracted substantial player attention.
Although Game Timespace made some modifications to the articleâs content,
the main points were still clearly conveyed.
Especially Chen Xuâs heartfelt statement to players, which was quoted verbatimââEvery game carries my love for players. Iâve always been committed to delivering games that warm peopleâs hearts.â
This interview was also translated into English and reposted on overseas platforms.
During this time, Target Software had been steadily releasing Nebula Gamesâ previously developed smaller titles overseas.
Thus, Target Software actively promoted anything related to Nebula Games.
Moreover, the influence of Dark Souls overseas had not yet completely faded.
As a result, Chen Xuâs interview drew considerable attention from international players.
Particularly after reading his words, many overseas players gave their thumbs-up and began discussing it in relevant forum communities:
âI have to say, Iâm already looking forward to this Game Designerâs next work!â
âYes, only someone who truly loves their players can create such excellent games!â
âRight! I heard that Target Softwareâthe company that published Dark Soulsâis working on bringing this designerâs past classic works. Iâm really excited!â
âIâve seen some videos on YouTube. Recently, it seems this designer has a new projectâa two-player co-op game that looks incredibly bright and cheerful. I have to say, Iâm already looking forward to more heartwarming games!â
âMore importantly, didnât the article mention something about a Dark Souls sequel?â
âReally? That would be amazing!â
Overseas players were filled with anticipation. However, domestic players reacted quite differently.
âAlthough It Takes Two is indeed heartwarming and bright, I still remain skeptical about Chen Xuâs statement, okay?â
âIt sounds convincing, but why do I feel like Chen Xu is just pulling our leg?â
â+1. Iâll tentatively believe the âlove for playersâ part, but âheartwarmingâ? Just take it with a grain of salt!â
âWarrior of Love or whateverâwhatever, Iâll still buy Chen Xuâs games anyway.â
âDonât fall for Chen Xuâs nonsense. Warm-hearted Warrior of Love? Just laugh it off. Isnât the real core point here that the Dark Souls sequel will be presented as a prequel?â
âExactly! Youâve all missed the point! Thatâs the key!â
âYeah, finally the Dark Souls story can be completed!â
âHaha, I canât wait to see the expressions of the Souls scholars and lore hunters. Wonder whoâll end up as the loser and whoâll actually guess it right!â
âExactly, then the Souls scholars wonât have to keep fighting online anymore.â
âBut why do I feel itâs not that simple? The Dark Souls prequel might still use fragmented storytelling!â
âForget the story! The most important thing is the difficulty! Didnât Chen Xu say this will be a brand-new and mad adventure? And âeven greater surprisesââsounds more like scares to me!â
âScrew that! After being tormented so many times, Iâm mentally prepared. Itâll definitely be easier this time. Anyway, I canât waitâI, the Ashen One, am joining for my eighth playthrough!â
âDamn it! Eighth playthrough?! I heard thatâs super hard. Iâm only on my third. Veteran player, care to share some tips?!â
âNot a big deal. Itâs just that bosses hit me like Iâm a baby chick while wearing Havelâs Set.â
The moment Game Timespaceâs interview article went live, it instantly ignited player enthusiasm.
A portion of players did believe Chen Xuâs repeated emphasis on âheartwarmingâ games.
Yet many veteran players of Nebula Games and long-time fans of Chen Xu claimed they didnât believe a single word.
However, the vast majority of players werenât actually focused on whether Chen Xuâs âWarrior of Loveâ persona was genuine or fake.
Their attention was squarely on the mention of a Dark Souls prequel in the article.
After all, for hardcore Dark Souls players, thoughts of a sequel had been constant during this time.
Many players routinely went to Chen Xuâs official Weibo account to @-mention him.
Regardless of whether they received a reply, they made their stance known.
Now, the long-awaited news about a new work had finally arrived!
As for difficulty? Would they be afraid!?
Compared to its initial release, Dark Soulsâ gameplay had been thoroughly explored, and a large number of high-level players had emerged.
Videos of no-damage boss runs and speedruns were now commonplace.
Online, what drew more attention were humorous videosâlike unexpected outcomes in random modeâor meme-filled videos analyzing story backgrounds, as well as hardcore challenge videos attempting world-record speedruns and boss speedruns.
Thus, most players were extremely confident in their skills.
After all, they were no longer the clueless Firelinking beginners they once were.
They didnât fear the game being too hardâthey feared it wouldnât be hard enough.
This time, theyâd redeem their past failures and show the game what an excellent Firelinker truly is!
Faced with the overwhelming enthusiasm of countless players, Chen Xu didnât choose silence. He logged into his official Weibo account and posted a message, accompanied by an image of a âbonfireâ.
The post was simple:
âRegarding the Dark Souls sequel, weâll announce it at the Gameplay exhibition. The new work will be set in the distant Age of Fire and will fill in some story gaps. One thing remains unchangedâit will definitely deliver the Firelinking journey that players have longed for.â
Once Chen Xuâs official Weibo post went live, players completely lost their minds.
After all, this was now officially confirmed (slang).
Within less than ten minutes of the post, thousands of replies had piled up underneath.
Scrolling through, one could see countless âThis fire can't be linkedâ memes.
But memes aside, deep down, these players were actually filled with anticipation.
Thereâs one thing to remember: suffering is addictive.
(End of Chapter) <