Chapter 196: Don't Starve Launches (Requesting Subscriptions, Monthly Pass)
Chapter 196: Don't Starve Launches (Requesting Subscriptions, Monthly Pass)
September 11th. This yearâs Mid-Autumn Festival had just passed, leaving only the final day of the three-day holiday.
During this time, many of the bosses in Dark Souls: Death Mode had finally been gradually defeated by players.
The much-mocked King Uhum was no longer standing all alone.
In the meantime, numerous players had been flooding Chen Xuâs official Weibo account with all kinds of @-mentions and questions.
All kinds of players showed up.
Some asked about the game type of Chen Xuâs next project, others inquired about the true story behind Dark Souls, and still more questioned whether there would be any subsequent new works in the Dark Souls series.
But on this particular day, many players were surprised to discover that the previously silent official Weibo account of Nebula Gamesâwhich had been completely quietâ
had actually posted a message about a new game.
'New game Don't Starve, now launched on the Nebula Games Platform.'
'This is a sandbox-like game combining adventure, survival, role-playing, crafting, and exploration. Players must survive in a mysterious, unknown world by searching for, mining, and utilizing various limited resources.'
'The game supports multiplayer. You can team up with your friends to explore and survive together in this mysterious, unknown world.'
'Game Features: A comprehensive item crafting system that lets you experience the joy of creation; a distinct Gothic art style; a vast and mysterious explorable map offering sandbox-style free gameplay.'
Similar to previous small-scale games like Sanguosha and Overcooked,
this time, Chen Xu also simultaneously developed both a PC version and a mobile version for Don't Starve.
Of course, considering differences in control methods and future MOD support across platforms,
the two versions each have their own major regions, with data interoperability only available in the Vanilla Version.
This means that while players can still play together online even with added MODs, they can only connect with others on the same platform.
Additionally, players donât need to purchase the game twice, as data is interoperable.
After playing on PC, you can continue your progress seamlessly on mobile.
However, this only applies to saves from the Vanilla Version.
After Chen Xuâs official Weibo post went live,
advertisements for Don't Starve began appearing across major gaming websites, communities, and the Nebula Games Platform.
Of course, the promotion wasnât nearly as grand as that for previous titles like Dark Souls: Age of the First Flame or It Takes Two,
but it still left many players taken aback.
âWhatâs going on? Did Chen Xu develop another game?â
âLet me checkâit looks like a low-budget production?â
âA mini-game? Let me take a look. This art style is kind of weird!â
âWhy are you so amazed? Didnât Chen Xu say on his official Weibo itâs Gothic style!â
âBro, what exactly is Gothic style?â
âHow would I know? I only know what Gothic Lolita is.â
â????? Somethingâs offâofficer, I need to report this!â
âDonât derail the conversation. What does âsandbox-like gameâ even mean? What kind of game type is that?â
âNot sure. Maybe Chen Xu just made it up?â
âSurvival, and with this art style⌠damn it, could this actually be a horror game?â
âItâs not impossible! Maybe after making the demo for Silent Hill PT, Chen Xu felt unsatisfied and wanted to go further.â
âYou guys are overthinking it. Didnât Chen Xu clearly state on his official Weibo there are absolutely no horror tags?â
âPfft. Honestly, I only believe half of what Chen Xu says these days. Remember how at the gameplay Expo, he turned The one with the big hammer into a life philosophy lecture? If you believe everything he says, youâll get sold out and still help count the money!â
âIn any case, Iâll just take a wait-and-see approach for now.â
âWhatever, Iâm just getting my hands on it. It only costs 26 Yuan anyway. If itâs not fun, Iâll just refund it.â
Many players discussed under Chen Xuâs official Weibo post.
Some decided to wait and see, while others expressed strong excitementâafter all, survival-mode games like this one seemed quite interesting based on the description, and at 26 Yuan, the price wasnât high.
After seeing Chen Xuâs Weibo post, many industry designers also felt puzzled.
After all, Chen Xu was no longer an unknown figure in the gaming industry.
On the PC platform, Chen Xu had released multiple games that profoundly influenced the industry.
Starting with Undertale, which popularized meta-game elements, followed by Overcooked and It Takes Two, which brought cooperative games into the spotlight.
Then came Dark Souls, which amazed many designersâhow could such a high-difficulty hardcore game attract so many players?
Meanwhile, in the VR field, Nebula Games hadnât fully entered yet, and no designers had experienced it firsthand.
But judging from the PC versionâs gameplay videos, it was already considered a classic. Some horror games released afterward even directly adopted the looping mechanic.
Now, although Don't Starve was a small-scale game, the tag âSandbox genreâ still drew significant attention from many industry designers.
âSandbox genre? What kind of genre is that? Did Chen Xu invent it just for marketing?â
âNot exactly. Sandbox and sandbox-like games already exist in the market, and some have achieved decent resultsâthough they remain relatively niche.â
âDonât focus only on the game. Havenât you noticed something different about this Don't Starve compared to Nebula Gamesâ usual releases?â
âWhatâs different?â
âThe platform! Normally, Nebula Gamesâ titles receive extra discounts on their own platform but are also released on other platforms. But this time, thereâs no announcement about Don't Starve launching anywhere else!â
âSo youâre saying Chen Xu plans to release exclusively on his own platform? Does Nebula Games even have a large enough user base for that?â
âWhy not? Donât underestimate Chen Xu. I think this is likely a test. After all, Chen Xu hasnât declared it an exclusive.â
The launch of Don't Starve on Nebula Games had captured the attention of numerous industry designers.
In fact, it wasnât just designersâtraditional game developers and distribution platforms like NetDragon and TengHua were also closely watching Nebula Gamesâ latest move.
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The industryâs attention had little effect on ordinary players.
As for Don't Starve launching exclusively on the Nebula Games Platform, although many players discussed it,
those genuinely interested in the game didnât overthink it and simply chose to purchase it directly.
Especially the player base Nebula Games had accumulated over time.
Each time a new Nebula Games title launched, there were always special discount conditions for buying it on their platform.
At first, players bought simply because of the discounts, but over the past couple of years, many had developed a habit:
Whenever buying a Nebula Games title, they instinctively headed straight to the Nebula Games Platform.
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