Chapter 454: This Ezio is Way Too Unserious! (Requesting Subscriptions, Monthly Passes)
Chapter 454: This Ezio is Way Too Unserious! (Requesting Subscriptions, Monthly Passes)
Lying on the Animus, Song Ren heard a sound similar to electric current in his ears, and the next moment, his vision turned black.
A stream of data-like symbols appeared before his eyes.
He was no stranger to thisâit was clearly the world of the Animus.
Then, accompanied by a cutscene, Song Ren found himself in a place resembling a laboratory.
A young man in a white shirt rose from the Animus.
At a glance, Song Ren recognized himâthis was Desmond, the protagonist from the first promotional video of Assassin's Creed featuring the Animus.
âMy name is Desmond Miles. I am a prisoner in this war...â
Soon after, Desmondâs inner monologue echoed in Song Renâs ears, giving him a basic understanding of Desmondâs background.
This Desmond was born into an Assassin family, but he always believed that the whole Assassin and Templar Knight conflict was just a fictional tale made up by his parentsâ generation. Unable to bear it any longer, he left his family and moved to New York, hiding his identity to live an ordinary life as a bartender.
However, when applying for a motorcycle license, he registered his real personal information, which led the Templar Knights to discover his Assassin lineage. He was immediately kidnapped and forced to use the Animus to relive the memories of his ancestors, searching for the whereabouts of the Pieces of Eden.
Of course, these details were learned by Desmond from a previous ancestor he had experiencedâAltaĂŻr, a master Assassin.
It turned out that the conflict between the Templars and the Assassins had already stretched across thousands of years, continuing to the present.
Now, the Templarsâ influence had infiltrated politics, economy, culture, and every other aspect of society.
Likewise, the Assassins had been continuously resisting the Templars.
Lying on the Animus, Song Ren experienced the sensation of being reborn as a newborn infant, followed by a short escape sequence guided by Lucy.
It wasnât long, and Desmond was in an Invincible state with no health bar.
Compared to the original version, Chen Xu had slightly enhanced this segment, making it more coherent with the story.
After all, while the main purpose was merely to introduce players to the Contemporary Era timeline and serve as a tutorial teaching basic actions like attacking and running,
the original storyline made Desmond and Lucyâs escape far too easy.
It couldnât even be called an escapeâthey basically punched and kicked their way out, and even let Desmond show off his Eagle Vision.
So Chen Xu adjusted the modern timeline, making this escape sequence slightly more realistic.
After a few seconds of black screen inside a trunk, Song Ren, alongside Lucy, arrived at a new base and once again lay down on the machine under the arrangements of Lucy and others.
Now, his task was to trace the memories of his ancestors through the genes in his blood.
By leveraging the Bleeding Effect, he could rapidly master Assassin techniques and locate the Pieces of Eden before the Templars did.
âFinally, itâs beginning!â Watching Desmond lie on the Animus, Song Ren felt extremely excited.
Although he had been controlling the character during the modern timelineâs story, the gameplay experience was clearly different from what he had imagined.
Lying on the chair, as a needle-like device inserted into his arm, the screen before Song Ren began to blur, then dissolved into countless shreds of lighting and shadows.
Around him, data fragments continuously reassembled, forming buildings one by one.
Meanwhile, the camera slowly pulled upward.
His perspective shifted to a Godâs-eye view.
As the structures emerged, countless data streams shaped into human figures.
Then, as more data rendered, the entire world began to operate gradually.
âScreech!â A cry of an eagle echoed from the sky.
Soon, only faint traces of data remained in the sky, while pedestrians standing still in the alleys began to move and chatâjust like a fully functioning, living world.
The Renaissance-era Florence, along with its various unique structures, came into Song Renâs view.
As the streets filled with more and more people, a subtitle appeared in Song Renâs vision:
âFlorence: 1476 ADâ
Finally, the camera focused on a young man delivering a speech in Italian.
âWe stand united!â
âQuiet, my friends, quiet!â
âThank you.â
âDo you know why we are gathered here tonight?â
âHonor! Vieri has insulted my familyâs reputation and brought misfortune upon us. If IâŚâ
The young man was delivering a passionate speech to a group of strongmen, but he was soon interrupted.
âStop your nonsense! Fool!â
From the other end of the street, another young man, clearly furious, approached with a group of followers.
âGood evening, Vieri! We were just talking about you!â
âSeeing you here surprises me. I thought the Pazzi family only hired others to do their dirty work.â
The speaker sneered at the other.
âWhenever you face trouble, your family always calls the guards. Cowards! Canât handle things yourselves?â Vieri shot back.
âYour sister seemed quite satisfied with the âhandlingâ I gave her before!â The young speaker grinned playfully.
This was Ezio from the promotional video.
This was the Assassin Master?
Why did he seem like an old lecherous man, a total rogue!?
Listening to Ezioâs words, Song Ren felt utterly bewildering.
If there was one character in the game he had been most looking forward to, it was Ezio.
After all, he had looked so cool in the promotional trailers.
But now, right at the start of the game, this Ezio was acting like a rogueâa lecherous one at that!
The contrast was just too stark.
Where was the emotionless white-robed Assassin? How did he turn into this old lecherous thug?
After Vieri threw a stone that struck Ezioâs forehead, a standard tutorial level began, teaching the player in detail about combat mechanics.
Compared to the combat system of Assassin's Creed from Song Renâs previous life,
Chen Xu had enriched this part significantly.
For example, adding parrying and blocking, rolling, grappling, and the kill streak system introduced later in Brotherhood.
The combat elements in the game were quite richâblocking, counterattack, combo chains based on attack frequency.
Especially the execution animations following a successful counterattack, which felt incredibly cool to Song Ren.
But what Song Ren liked the most was grabbing an enemy and delivering a crotch-shot with his knee.
The fight wasnât particularly difficult.
The only thing that made him slightly anxious was that he still didnât understand the gameâs difficulty level.
After all, games under Nebula Games usually didnât have difficulty settings, and were generally quite punishing.
There were exceptions, of courseâlike the previously released Red Dead Redemption.
But Assassin's Creed seemed to have substantial Action Elements.
Still, even though Song Ren was a bit nervous, he had to play it anyway.
The earlier events didnât carry special meaningâthey mainly served to establish Ezioâs interpersonal and background relationships.
What surprised Song Ren was the upcoming parkour race with his brother Federico.
Unlike The Legend of Zelda: Breath of the Wild, where you could climb mountains freely, climbing in Assassin's Creed leaned more toward Uncharted.
Walls and buildings had specifically designed points of force application for climbing.
However, compared to Uncharted, climbing in Assassin's Creed was much smootherâlike parkour, allowing continuous movement without stopping, as long as the path forward was properly planned.
Running through the alleys of Florence, scaling rooftops, and finally reaching the top of the Cathedral, Ezio stood beside his brother, overlooking the city.
At this moment, the background audio titled âEzio's Familyâ began playing, and under the moonlight, the Assassin's Creed Logo appeared in Song Renâs vision.
The beautiful melody in his ears, combined with the moonlit Florence before his eyes, made Song Ren lose himself in the moment.
Of course, this enchantment was quickly shattered by the conversation between Ezio and his brother that followed.
When his brother asked about going home, Ezio cast his gaze toward a nearby house.
Immediately, his brother knew exactly what his younger sibling was thinking.
âEzio! Let Cristina have a good nightâs sleep!â
âThereâll be plenty of time for her to sleep later.â
Song Ren: ???????
Who has an Assassin like this!?
Was this really the white-robed Assassin from the promotional trailer, who looked unbelievably cool?
This Ezio was way too unserious!
Well, maybe itâs a good thingâsince heâs so unserious, Mr. Chen probably wonât deliver any emotional gut punches in the story.
Although the theme of Templars versus Assassins seemed heavy and somber, it was only a theme after all.
Thinking of Ezioâs brother and the yet-unseen Cristina, Song Ren in the game couldnât help but smileâfeeling that same lighthearted, joyful vibe found in Uncharted.
(End of Chapter) <